Category: Editor Scripting

  • Creating Custom Inspectors in Unity with Editor Scripting

    Creating Custom Inspectors in Unity with Editor Scripting

    Building a custom inspector in Unity is a great way to provide a personalized and efficient workflow for your RPG. This blog post will show you how to create custom inspectors with Unity’s editor scripting. We’ll use ScriptableObjects and AnimationCurves, which are powerful tools for creating reusable data and controlling changes over time, respectively. What…